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ERRATA: Dungeonscape

PostPosted: Mon Aug 05, 2013 12:48 pm
by Jiriki
Encounter-Based Abilities: For the purposes of abilities, skills, feats, etc that are usable a number of times per encounter, an encounter begins when the DM calls for an initiative roll.

New Base Class - Factotum: At the beginning of each day you start with a full Inspiration Point pool, and the above errata is used.

Class Ability - Cunning Strike (Factotum): You may spend up to a maximum of 1 inspiration point per two factotum levels on any given attack, gaining +1d6 sneak attack damage for every IP spent.

Class Ability - Cunning Surge (Factotum): You may only use this ability once per round.

Prestige Class - Trapsmith: The "booby trap" ability uses the Improvised Trapmaking mechanics discussed here rather than those printed in the book.

Item - Oil Chamber: Price is reduced to +100gp.

Item - Masterwork Drill: Add 50gp to the cost of the base drill.

Feat - Weapon and Torch: The use of this feat is a standard action, not a full-round action.

Teamwork Benefits: These benefits will need to be listed in the Miscellaneous section of the Descriptions/Spell tab in SCORES. Like the Teamwork Benefits listed in Heroes of Battle, those listed in this book have the following restriction: To join a team, a character must have an Intelligence score of 3 or higher. Creatures with an Intelligence score of 1 or 2 can be included on a team only if they learn the Teamwork trick. Creatures that do not have an Intelligence score can never be part of a team.

Errata Update Log
- Updated on 02/05/2013. Added additional errata for the factotum's cunning strike and cunning surge abilities.