Tymora's Traveling Troupe

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Tymora's Traveling Troupe

Postby Shamsy » Fri Aug 02, 2013 5:49 pm

Word of mouth spreads quickly through the city. A traveling circus is soon to arrive in Waterdeep from distant and exotic Calimport.

The odd flier appears in the Trades, North and Dock Wards. On bright yellow paper is boldly printed;

Come see the traveling entertainers from Tymora's Troupe!

Test your strength against Bruno the strong man!

See marvels of magic and nature at the freak show!

See our beautiful and exotic dancers performing spectacles of acrobatics!

Try the 'lucky dip', a test of the goddesses favor.

Be terrified by our spooky House of the Dead (no real undead will be present).

And much more! Entry on a single silver piece.

******************************************

The first day of the carnival was a roaring success!

Hundreds, maybe thousands of patrons passed through and out the gates, looking for a fun day out with something out of the norm.

Amongst the throng were Aulric, Sera, Sambiir and Cassandra. After reaching the gates on a beautiful day, they had time for a chat before making it to the head of the queue. Wandering amongst the outer ring of stalls, they immediately set upon the delicious treats that were being offered. Walking a short way, they were harangued by a vendor offering a fabulous silver bow as a prize. The premise was simple; hit the bulls-eye with an arrow and win the bow!

Sambiir was first to try his skills. He came SO close to winning, a bead of sweat formed on the vendors brow. Aulric and Cass then took turns (well, Cass took a few), but neither were able to match the first shot. Sera, a touch suspicious perhaps, cast a detect magic, but alas, there seemed to be no reason beyond skill for the shots going wide.

Moving along, Sera decided that Tymora was not smiling upon them that day, so it was time to head to the mid ring of tents and see some of the main attractions of the show. Looking around, the small Hin had a moment of morbid curiosity, and so they made their way to the freak show.

Free admittance was a good start, and they did indeed see some unusual and perhaps unique sights within. Finally at the last window Sera handed over a coin to three armed gnome alchemist for some purple hair dye. Only lasts three months at the most, but he did offer her his card, should she seek a resupply, or should he perfect his formula for a permanent solution.

Emerging into the bright and warm air of the mid ring, they look around at what other attractions there are.

***************************************************

Having finished with the freak show, Sera, Aulric and Cass look around for some other attractions. They settle on the 'House of the Dead', a grim looking tent run by a gloomy looking gnome. Each experienced a tailored terror, though reactions were varied.

Off they went to the central pavilion, hoping for a distraction and to catch the Dancing Ladies. They arrived towards the end of the performance, but did get to see a few acrobatic feats and the final stunt of the group. To hearty cheer the ladies of Kiesha’s band left the stage. Next Aleman the great cat tamer performed his routine. Some impressive displays of training and control followed, completed with a heart warming surprise ending.

Hoping to catch Kiesha’s band later, the party then went to enjoy the remaining attractions of the mid ring. At the lucky dip they all seemed to find a small package that agreed with them, and have tucked these away to open later. Bruno the strong man offered an impressive display of muscle and training and even challenged several of the now expanding band to a test of strength and skill. They attempted to wrest the title of 'Shot-Putting' champion, but after what was a spectacular display of power by the strong man, Bruno closed his stand for the day.

What followed next was a wedding proposal, giant fluffy bunnies and the allure of gambling. The band, now numbering five, stopped to watch the flying carpet rides, and it is here that the second part of the day ends.

((Hello gang! So, in the move this fell by the wayside. There is one more session to go, hope to see Cass, Sera, Howard and Aulric there. Please post below a night that suits, though if I can get at least 3 this weekend we will aim for then))
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Re: Tymora's Traveling Troupe

Postby adragonb » Fri Aug 02, 2013 9:06 pm

I'll still have internet this weekend and can do it so it can be finished up, and I'm wanting to know what's going to happen to the last part of the scene too! Saturday or Sunday works for me!
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Re: Tymora's Traveling Troupe

Postby Shamsy » Sat Aug 03, 2013 7:43 pm

Sunday evening at around 7:00 we will aim for then. See you all there hopefully!
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Re: Tymora's Traveling Troupe

Postby Shamsy » Sun Aug 04, 2013 9:56 pm

Part Three: Sticky Fingers

And so the party found themselves distracted with various attractions around them. Guyuk was throwing coin to the gambling tents all around, Aulric was determined that he would win that giant pink stuffed bunny rabbit, Howard had slid off to one side to begin conversing with a wine merchant while the remaining party members watched the magic carpet rides whooshing overhead. 'POP' and Smabiir returned to the group, also interested in the magical rugs.

While the party were all distracted, a fiendish pair of dire dwarves snuck up on the unsuspecting mob, lifting trinkets from Howard, Aulric and Sera. The thieves displayed remarkable skill in their work, but nothing could get past the sharp eyes of Sambiir and Cass. Sera to suspected something amiss, and as the thieves attempted to make a clean getaway, the party sprang into action!

With the dwarves disappearing toward the back of the carnival, Sambiir teleported to intercept, warning them against attempting to escape. Despite his efforts, escape is exactly what the pair did try, splitting off in different directions and deftly avoiding the mages grasp. Sera attempted to stir the crowd to action, but in the busy and confusing throng, people went the wrong way, mistook the thief and general pandemonium broke out. This further hindered the guards who attempted to intervene, and the dwarves were looking to make a clean escape. A blast of paralysing magic from Sambiir got the female of the couple, pinning her to the spot before she could slip into the crowd, but the male had by then already made good his escape, wriggling under a tent. With threat in his voice, Smabiir 'persuaded' the dwarf, known as Gerty, to assist the party in tracking down her criminal partner. She agreed, terrified of the horrible fates that were promised should she fail to cooperate. With a final cry of "NO HAND CHOPPING!" she led them to the quiet and near deserted rear of the carnival.

Here the wagons of the troupe were spread out in an orderly and colourful formation behind a separate white picket fence. Leading them past the 'Carnival Members Only' gate, they passed the rows of wagons, arriving to a disorderly group of plain dark caravans, likely the abodes of the menial labourers. Pointing one out, she gave up her partner, suggesting he would be hiding inside. Hasty noises, scrabbling and crashes were all heard inside as some small beasty moved about in a hurry. A couple of words were exchanged, to not much avail. Earth elementals were considered. Fire suggested. Cass threatened bones broken should Jareed (as Gerty helpfully informed them was her partners name) not emerge immediately. A final thump was all they got.

The Hin, having enough, decided the door needed remodelling. As it crashed to the grass and nothing terrible seemed to happen, she carefully poked her way inside. Amidst a veritable dragons hoard of stolen merchandise, lay one pale, shallowly breathing dwarf. Seemed he had taken all the excitement he could for one day and his body had sent him into a power nap. Well, Gerty was carried in and faced the tutting of all present. She made excuses for the loot, which the party were inclined to believe. Ultimately, rather than hand her and her partner into the authorities and inform the circus master of the dwarves activities, the party decided to accept a large bribe in exchange for the pairs freedom and promise to start a new life. Helping themselves, they took a few baubles and containers of coin, leaving the rest of the ill gotten gains for the dwarves to make an escape with. Sambiir did however warn them that they had but one day before the Watch would now of their transgressions. The party left the pair, who hastily hitched mule and rode off into the distance. Returning to the carnival a LOT richer, they party splurge and enjoy what's left of the day. Aulric never wins that giant stuffed pink bunny...

Unbeknown to the party, the dwarves were a VERY successful and long standing pair of robbers who have been travelling the Faerun for years, amassing a sizable stash and reputation. There are several bounties on the pair from several nations. Unfortunately for the law, two 'perfectly plain and nondescript dwarves of slightly shorter stature' is about the best description that has ever been provided. Who knows what the pair will be up to now they are on the road again. Perhaps they really will buy that farm and raise a family? Perhaps they will continue to successfully pillage treasures from others for years to come? Will they return? Where will they go?

The troupe master praises Waterdeep in his correspondence. For whatever reason, the spate of robberies, theft and other petty crimes ended after he visited the city. He praises lady luck and makes a large donation to Tymora's temple in the city. The troupe had been cursed with these misfortunes for several months, so he is glad that it has ended. He just regrets that a pair of his best labourers decided that they would take off before the carnival was taken down. "Ah", he laments, "never pay them until the job is done".

Loot Lists!

Sambiir - The lockbox he collected turns out to have roughly 2300 gold pieces in different coins from several different countries.

Howard gets his purse returned... but it is the wrong one! Instead of a few coppers and silver, this one has a number of precious gems that are appraised at 600 Dragons! He also receives a fancy, shallowly carved silver hip flash from the lucky dip (25gp loot value).

Cassandra scooped up a cloth pouch as she left the caravan. Inside it turns out to contain several large opals! Once properly valued, she can get 860 Dragons for them! Cass also selected a heavy head shaped package in the lucky dip. Inside is a helmet, fiery bronze that matches her hair and temperament well. It is in an older style, and the thing, though in great condition, shows a fine aged patina (as Brute Gauntlets page 83 MIC, though helmet slot, loot value 250GP).

Sera simply finds that after a very indulging few nights, she has no coin to show for the episode. She did however pick up an interesting prize from the lucky dip. An off shaped monocle, in the shape of an eye. The frame is tiny, finely worked frill, solid gold. The lens is almost like a mirror, utterly smooth and of a silvery material. A fine, though solid silver chain runs from the corner to a little clasp, though once placed on the monocle seems to sit firmly in place. When someone speaks the wearer sees colours accompanying the words of the speaker. She quickly discovers that the colours, while not infallible, give an indication of the truth of a person's words (Provides a +4 Sense Motive, 800GP, actually COSTS Sera 95GP).

Aulric is delighted to find a sizable ruby in the small wooden box he took from the dwarves. An expert jeweller offers him 300 Dragons for it. He also collected a nice gold chain, valued at 80 Dragons. His lucky dip prize turns out to be a well wrapped gold charm. In the shape of two tiny gold boots with a circular golden sun next to them, it is a small and fragile bit of craftsmanship. It actually seems to fit rather nicely on the chain he snagged... how Tymora smiles on him this day! (Chrono Charm of the Horizon Walker, PG 86 MIC, value 250GP)
It seems that Tymora has blessed this party with special luck.
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Re: Tymora's Traveling Troupe

Postby Stam » Mon Aug 05, 2013 7:56 am

Cool beans. Now he has a *stylish* hip flask to fill with his potent beverage of choice!

Thanks for running!
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Re: Tymora's Traveling Troupe

Postby adragonb » Tue Aug 20, 2013 12:41 pm

(Awesome scene and enjoyable too!)
FYI in IC: Aulric was a little down about that pink stuffed bunny, but wonders if Tymora really had a hand in blessing him with the gift. Smiling to himself, Aulric makes a mental note to stop by Tymora's temple and give a donation every so often.
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