The Dying Sun

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The Dying Sun

Postby Shamsy » Fri Apr 18, 2014 11:42 pm

Adventurers have a number of contact in their line of work. It is an imperative, since they need to know when there is work, who has the equipment they require or where the merchants who may be interested in their treasure reside. So it comes as no surprise that word filters down regarding an Ilmatrian cleric who has been seeking a group of goodly individuals to conduct an investigation for her.

In fact, to date there has been little interest in assisting, because the priest has little to go on and little to pay with. The more mercenary types have shrugged off the request for greener pastures, leaving only those without prior engagements or good intentions to help out.

The Ilmatrian, calling herself Sara Wholehand, has provided the following, somewhat vague information.

A number of her regular clients from amongst the poorest demographics have gone missing. At first she suspected little; the poor and desperate often disappear, usually in tragic but not unexpected circumstances. However, it was after the disappearance of one Harold Sailmaker that she grew suspicious. Harold was a regular visitor and helper at the temple. Living a hard life himself, he had a way of connecting with the others who sought the Crying God's sanctuary. Three days back Harold had spoken reluctantly to Sara about a friend of his who had gone missing. This friend had mentioned a man who had been offering healing and salvation to the dregs of society. While the details were sketchy, Harolds friend had mentioned a place called the Dying Sun, some sort of church in the depth of the Dock Ward. Growing concerned Harold had told Sera that he would investigate this place himself that very night. He mentioned that the sermons and miracles were rumored to be held at midnight. During the day the place remains eery but empty. Very busy and tireless in her work with the poor, Sera had offered to accompany Harold, but he had refused, saying he would be careful and just take a brief look.

This was three days back and Sera has not seen Harold since that night. She is concerned that something has happened to him, something evil. So far she has found little support for an investigation. People go missing in the Docks all the time after all. She adds with a hint of bitterness that the more affluent churches care little for the suffering of the poor or a few missing souls. She admits that she is going off third-hand information which is sketchy at best, but feels that someone really should look into this 'Dying Sun' group, person or whatever it is. She has little to give but does offer some spare healing potions as payment for assistance rendered.

She warns to be careful though as she points out directions on a map. She wishes she could join you but her work at the temple is never ending.

((IC post for 'Adventures Most Foul'. There is no need to post anything here unless you wish to, but anything posted here is strictly IC please))
Of course it's evil! Kill it!
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Re: The Dying Sun

Postby adragonb » Sun Apr 20, 2014 2:21 pm

Adolamin, stepped in the Ilmatar temple, a little awkward or shyly you could say. Adolamin thought about the ambushed attack where LothGar saved him from a crispy death. He stepped up to the offering plate near the altar for Ilmatar. There he deposited a small pouch full of gold crowns, hoping that would help out the temple for the good they did for the commoners.
He really didn't feel comfortable being around so much poverty, but LothGar had saved his ass and the clergy actually gave him and the others safe haven with all this trouble going on.
Hearing a female voice of one of the priests speaking to another priest about some of the worshippers having been strangely disappearing! Adolamin moved closer to the priestess speaking and decided it's time to interrupt," Excuse me my humble Ilmatrians, but have I overheard that there is some strange disappearances?"
Adolamin hears out this priestess, Sara Wholehand, and agrees to help her out," Priestess Wholehand, I will join with the others you recruited to help out. It's the least I can do for what you and the rest of the clergy have done for this city."
Adolamin leaves the temple feeling better with the promise of helping out. Maybe Loth's moral compass was influencing him. {No, it's just a good deed a noble can do for this city! That's why I'm doing this!}, he thought to himself while he headed back to his family villa.
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Re: The Dying Sun

Postby Shamsy » Tue Apr 22, 2014 8:54 pm

After quick introductions the party left the hospice, payment in hand and confident that this night they would have all answers. Heading due West as instructed they made good time along Sail Street, heading towards the Old Temple Lots at the base of Mt Waterdeep. They knew roughly where they were headed this cold night, but as they made the way up Tarnished Silver Alley they found the area growing increasingly dilapidated and ill kept. The lights few and far between, they finally reached the location of this so called 'Dying Sun'.

The building looked to have once been a church, built early in Waterdeep history but now roofless and over-grown with vines and weeds. An archway choked with a thick screen of trailing vines covered what was once the door. Some careful scouting ensued, with a rubble blocked but accessible rear door, tracks and evidence that people had been here recently, though it was utterly quiet right now. Eventually Eadlin pushed her way inside, Royce creating some magical light to allow the others to see better. While the full and yellow moon created some light, it was still gloomy enough to require some augmentation. The interior was much as the outside; old, worn and damaged through exposure to the elements. A few benches were lines up in the space in front of the raised area that would once have held a pew or alter of some kind. Poking around for clues in the warmer and sweet smelling place, the party were quickly greeted by a priest robes in yellow, his deep hood concealing his face. He carried a book that one of the heroes was able to gleam some insight from, but otherwise he spoke openly and honestly regarding the questions the party put to him. A few of there number seemed to doubt him or chose to be somewhat rude to their host, but other than a slight inflection of annoyance he seemed not to mind.

When they asked to search for Mr Sailmaker the priest did not object, in fact he showed them the way down to the buildings subterranean level and explained that they could find the Dying Sun's 'Brothers and Sisters' down there.Venturing down and glad for the light Royce provided, they heard a deep hum begin above, the sermon that the priest insisted he needed to perform. Royce used his bardic abilities to disrupt the hum, but still it followed the party as they went. They were in a small landing and havin unlocked the door found a passage leading further West a short ways. At it's apex they encountered a dark passage leading South and transitioning from the stonework to dirt, or a closed wooden door to their North. They elected to investigate the white glean emanating to the South first, leaving the door closed.

In the dirt room they find a humanoid skeleton. It doesn't spring to life, but Royce grows curious and decides to examine it closer… at around that time Red thinks to crouch down and check the storage shafts that are dug into the walls of the chamber. It is thanks to the investigations of these two that the attack of the ghouls was less of a surprise to the party! Bursting from the narrow shafts they leap at the party, yellow skin tight against emaciated bodies. Hacking, slashing, magical rocks, loaded crossbows, shocking gloves… they beat back the grasping talons and sharp teeth. The ghouls fall, the party unscathed by the encounter. It is at that moment that the permeating hum stops. Suddenly. The silence it leaves is near deafening; it's hard to imagine that it had been that enthralling that only the sudden absence makes them realise how pervasive it was. A good thing for the magic of the bard then…

The priest was clearly something they would have to deal with, but first they decided that the room currently unexplored warranted further investigation. It would give them a chance to catch their breath to… Until a wailing, keening and screaming chorus of voice begun to issue down the tunnel. It sounded like people were in dire need of aid. The door was unlocked, so they crowded to take a look as it swung open… Most of them probably wish they hadn't. They'd found the missing people, but people they were no longer. What madness drove them to mutilate themselves so. Surely something terrible and dark. As the people begged for the music to resume, the party quickly left the chamber, planning a righteous vengeance on the yellow priest. Only Royce stayed behind, taking upon himself the terrible and shattering task of easing the people into final rest. Not as easy as it should have been, he left the room hollow and numb. The others had no luck either. There was no sign of the yellow priest, just the lit candles from the sermon and a small pile of valuables left behind. Neatly stacked, it almost felt like… a gift? Odd. Wanting to leave that place with all haste, the party make speed for the hospice, the Watch, priests and wizards on their mind. Several oaths were spoken against the priest for the crimes of the church. To be certain, some of the heroes will take some time to recover from what they witnessed that night. And… just at the edge of hearing, noticeable only in the quietest moments, a deep humming tune accompanies them…

The party are approached at few days later by a young acolyte from the Ilmatrian hospice, should they be the sorts who are easily located. The young man, familiar as the one who gave them potions, informs them of the latest state of affairs.

First, the sword of Royce's was found in the chamber, but there will be no charges pressed for the death of the twelve people. Indeed everyone present agreed that it was the highest form of mercy, even if by law it could be considered murder. The elder priests scoured the place completely, but there were no more undead, priests or anything to even suggest that anyone lived there. The combined powers of the high priests was barely enough to chase the evil from the place either, meaning that some great evil is at work here. The bodies were removed and cremated, lest whatever madness infected them be contagious. A doctor confirmed that the… injuries, which they are keeping strictly between those who were there, all appeared to be self inflicted to. Lastly the young priest offers each of you the opportunity to claim a portion of the riches found, all of which are free from taint and seemingly unconnected to whatever took place in the old church.

The gathered wealth consists of precious stones, gold and silver jewellery and a couple of items of note:

A small silver token with an anchor inscribed on it. (25gp)

A shrunken hand on a thick golden chain. Gristly but not evil apparently. (450gp)

A polished length of wood, deep black with a blue shine when held in the light. Silver tips but otherwise unmarked. (325gp)

A deeply brown bronze plate with a few little runes adorning the circumference. (175gp)

A blue stone, about the size of a thumb. It looks like a crystal, but the priests weren’t sure. (250gp)

((Thanks all, you each have 200gp to take as either coin or items above. Please post if you wish to identify or take any of the items! Catch you next time the Yellow Priest surfaces.))
Of course it's evil! Kill it!
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Re: The Dying Sun

Postby A.J. » Tue Apr 22, 2014 9:08 pm

Royce can identify any of the items if magical, over the course of a few days (I'm sure he's not the only one in this group). He does not want the sword back. Once he knows what any magical items are, he would give the others first pick and may or may not liquidate what's left. He seems to be a pretty go-with-the-flow guy when it comes to things like this.
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Re: The Dying Sun

Postby Murdling » Tue Apr 22, 2014 9:15 pm

((Cash and the anchor thingy for Red))
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Re: The Dying Sun

Postby Nelfein » Tue Apr 22, 2014 9:48 pm

Azrael will just take the gold. He won't want any of the items from that place untainted or not.
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Re: The Dying Sun

Postby Sister » Tue Apr 22, 2014 9:56 pm

eadlin will just take gold.
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Re: The Dying Sun

Postby Shamsy » Tue Apr 22, 2014 11:43 pm

A simple spell from Royce reveals that all of these unusual items are indeed magical...
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Re: The Dying Sun

Postby adragonb » Wed Apr 23, 2014 5:15 am

The blue stone and the piece of polished wood has struck Adolamin's fancy even though the nightmarish scene of the bodies can't get out of his head.
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Re: The Dying Sun

Postby Sister » Wed Apr 23, 2014 9:32 am

it would be handy to know what they did before choosing. can royce tell us what they do? If not then can we find someone that can?

I might change my mind if i know what i'm choosing from..
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Re: The Dying Sun

Postby adragonb » Wed Apr 23, 2014 11:48 am

Adolamin asks if Royce can identify each item or do we need to take them to a mage to do it for us?
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Re: The Dying Sun

Postby A.J. » Wed Apr 23, 2014 4:28 pm

Royce can indeed identify, hence the verbiage. To reiterate, Royce will cast identify on any items deemed magical. We await word as to what he finds. The process helps him keep his mind from the nightmarish visions he's had of late.
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Re: The Dying Sun

Postby Shamsy » Wed Apr 23, 2014 7:12 pm

((Apologies, I was not sure how we handled Identify and the material component cost, but the focus is a lot better idea. So yes, Royce can Identify each easily enough :)))

Royce spends a few minutes casting spells over the assembled treasures before informing the party what each is and how it functions.

A small silver token with an anchor inscribed on it. (25gp) Quaal's Feather Token, Anchor

A grey skinned shrunken hand on a thick golden chain. Gristly but not evil apparently. (450gp) Hand of the Mage

A polished length of wood, deep black with a blue shine when held in the light. Silver tips but otherwise unmarked. (325gp) Wand of Magic Missiles (1st) Fully charged

A deeply brown bronze plate with a few little runes adorning the circumference. (175gp) Everlasting Ration

A blue stone, about the size of a thumb. It looks like a crystal, but the priests weren’t sure. (250gp) Restful Crystal (Armour)
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Re: The Dying Sun

Postby adragonb » Wed Apr 23, 2014 9:18 pm

Adolamin would be happy for the wand of MM. He won't need the stone either, and is happy with Royce abilities with magic.
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Re: The Dying Sun

Postby A.J. » Wed Apr 23, 2014 10:15 pm

Gold will be fine where Royce is concerned. Thanks for the scene all! He would be curious to attempt to consult anyone on both the colors of the priests robes and the strange symbol on his book. Let me know what you need for rolls.
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