Spelunking.

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Spelunking.

Postby Murdling » Fri Sep 11, 2015 4:06 pm

The Cellarers guild is ecstatic to see corpses of those damned rats when Eadlin and her crew return, although they're a bit on the troubled side to hear one of the number died down there. There's an offer made to the group, it comes from a skinny little clerk but he's bearing a piece of paper signed by the man they spoke to.

"I ah.. I can offer you a bounty for those if you want. The ah, the bodies.. or we can use some connections to get you supplies, if you would be interested in trying to go back? To clean out the nest proper? We know a few brewers and scribes."

((The group can each request up to 3 levels of potions or 4 of scrolls for free, and can purchase more at cost if so desired. They may also purchase alchemicals at half market for the duration of this outing. Or you can cash out.))
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Re: Spelunking.

Postby Kemian » Sun Sep 13, 2015 7:01 am

Atala would like a resist energy mass scroll. She suggests to Rand that a Repel Vermin Scroll might be useful if they decide to come back down again.

Atala would also like the following Alchemical items

5 Flasks of Alchemist Fire
1 Alchmical Sleep Gas
1 Tangle Foot Bag
1 Thunderstone

She will take the rest in cold hard cash.
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Re: Spelunking.

Postby Murdling » Mon Sep 28, 2015 10:40 pm

There's an absolutely horrible room in the sewers. A huge birthing chamber with a mutant rat thing in the middle. A dead one, but still. Full off fluids and runoff and sewage. From the streets, and from the immense rat brood mother.

Eadlin ends up opening the thing's belly and.. saving.. some fluid from inside. There's more than enough. It's mostly clear, with a faint orange tint. Kind of like the thick soup in the pit around her.

In some of the other refuse you find some things the rats had gathered and brought back.

You all have 2000 gp worth of loot to work with. All the below items can be had for 1/2 of their market price.

Ring of Protection +1 (2000 market)
The Rat Queen's Tail (+1 Whip, 2000 market)
Smelly Ass-Rags of Resistance (+1 all saves, 1000 market)
Nemesis' Hex-Eye (+2d6 damage vs. draconic 3/day, 1400 market)*
Boots of the Battle Charger (2/day charge [single move] as standard action, 2000 market)
Counterstrike Bracers (2/day counterattack vs. missed attacker, 2500 market)
Corsair's Eyepatch (3/day gain benefits based on eye covered, 3000 market)**

*not usable on consecutive rounds
**left eye, see invis 1 round -- right eye, blind-fight 1 minute

Each of you can also retain one flask of the same fluid that Eadlin recovers, if you are inclined to see what it can be used for. And are gross. And weird.

The cellarer's guild is pleased enough with your work that they offer to extend their earlier help re: consumables once more. (You can still, just this once, use that offer of at-cost consumables again.)
Last edited by Murdling on Mon Sep 28, 2015 11:00 pm, edited 1 time in total.
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Re: Spelunking.

Postby J.C. » Mon Sep 28, 2015 10:58 pm

*Aabott looks over the loot, slowly shaking his head as he picks up the Eyepatch and wraps the string tie around his hand, holding the patch itself in his palm*

1 CSW potion.

He'll take the rest in Gold, please.
Last edited by J.C. on Mon Sep 28, 2015 11:38 pm, edited 2 times in total.
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Re: Spelunking.

Postby Kemian » Mon Sep 28, 2015 11:14 pm

Atala would like 3 Bottles of Bottled Night and 2 CMW Potions. The rest she will take in cash.
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Re: Spelunking.

Postby Lifeinwinter » Sat Oct 03, 2015 5:24 pm

coin
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